Plymouth, possibility and AI
After LifeInAI, I found myself thinking about the opportunities opening up in Plymouth, and how we help young people feel part of what’s happening here.
I spent part of a weekend building these two illustrated, interactive websites with AI. They connect the city’s history with its marine research, emerging technologies and creative life today. I made them with 12–15-year-olds in mind, and I’d love you to have a look.
About these experiments
These are personal prototypes, not commissioned or endorsed by the organisations featured. They include AI-generated material and illustrative scenes. Public sources are linked, but the content has not had a comprehensive factual or educational review, and the experiences have not been tested with young people.


Why Plymouth?
Some of Plymouth’s most interesting work happens out of sight, beneath the Sound, offshore, or inside research facilities and creative studios. As the city grows, we need young people from across its communities to see opportunities for themselves here and have a part in shaping its future.
AI could give them new ways to take part: investigating their surroundings, designing experiences or building projects around ideas of their own. I’m curious about how we could help them explore that.
Making them
I worked with models from OpenAI and Anthropic, starting with a goal and a few initial ideas. The writing, imagery and interactions developed through conversation and revision.
These were developed over the course of a few hours, and I’m still surprised by how much was possible in that relatively short space of time. It’s important to recognise that I was drawing on years of experience, both in the subject matter and in working with AI, to guide the process, shape the results and decide what was worth keeping. I’ve deliberately left them as early prototypes; there are many directions I’d be interested to explore from here.